Tag Archives: ottawa

In-Flight Kakuro

In-Flight Kakuro
for IPE, IFE, mobile, consoles and suborbital use

Visuals: Steve Hutchison
Design: Steve Hutchison & Daniel-David Guertin
Development: Sydney Roc
Project Manager: Michel Beaudin

#ipe #ife #inflight #montrealgaming #dtisoft #virgingalatic #dtisoftware #stevehutchison #graphicdesigner #graphiste #gamedev #videogamedev #videogamedevelopment #outaouais #ottawa #montreal #gatineau #artiste2D #2Dartist #adobeillustrator #adobephotoshop #apophysis #kakuro #portfolio #gameportfolio #nasa #space #virgin #virgingalactic

Destructible Isometric Map Engine by Steve Hutchison

This is Flash game and a personal project in progress. I made everything in it. What makes this game unique is the way it handles collisions, and the way the map draws itself or modifies itself throughout the story because of user and npc input. This technique is reminescent of “Scorched Earth” and the early Worms games, I believe, but I came up with it myself with 0 reference. I have never heard of it or seen it in action elsewhere but I have to assume this is common practice because of how efficient and mathematically precise it is.

The video above is a display of what happens when pieces of the “visual” map is destroyed.

Steve Hutchison used #Photoshop, #Illustrator, #Fusion, #Flash, #Premiere, #SoundForge, #AbletonLive, #Apophysis, #Cubase and #Maya.

Note: The character sprites here and most graphic assets were taken from other personal projects as place holders.

Prison board game initial map generator (prototype)

Visuals and Code: Steve Hutchison

This is a capture of 60 hours of work on a pipeline and map generation module for a game I just started working on as a personal project. It will be the reproduction of a board game I invented, built and tested in 2007. This game should be done in no time as it is a reproduction of a tangible product.

#photoshop #illustrator #flash

The Button Game

Note: The graphic assets here are place holders.

This took 8 hours to make and takes only 1 hour to skin. It’s simple gizmo that can easily be skinned and sold for a cheap price.

Clicking Green gives points. Clicking Red deducts points and duplicates Red. Dying Green turns into Red. Red and Blue collisions generates Green. Yellow generates random colors.

I used #Photoshop, #Illustrator, #Flash and #SoundForge.

The making of Tales of Terror: Icons

The making of Tales of Terror: Icons

Logo, film reviews, graphic design, CMS, original idea, code and art by Steve Hutchison

Horror movie reviews, analysis, ratings, top lists, classifications and games.

TALES OF TERROR
Tales of Terror’s ancestor was a division of Shade.ca, a design, art and code firm located in Gatineau and Montreal, Quebec, Canada. The http://www.terror.ca domain (and http://www.terreur.ca, its French equivalent) became property of Steve Hutchison and Jason Kealey, co-founders of Shade.ca, and became a redirection to hundreds of bilingual, English and French, horror movie reviews posted by Steve Hutchison between 2001 and 2004.

THE OLD ENGINE
The 2000 engine, http://www.shade.ca/reviews, still accessible as archive, had been designed by Jason Kealey, software engineer, using ASP. It features a search engine that allows the user to get recommendations based on genre and subgenre and to sort them according to their score (based on five rating criteria). Some regulars even used the site to learn French or English! Using a CMS prototype, Jason Kealey allowed film critic Steve Hutchison to market movies online for independent and Hollywood studios and distributors.

THE NEW ENGINE
The new engine is fully designed by artist and developer Steve Hutchison using Drupal. In addition to bringing back the popular features of the Shade.ca review engine, it adds to possibility of classifying, sorting and filtering horror movies and horror movie reviews by mood and threat, or “antagonist type”. The external link system now gives priority to relevant content and encourages reciprocal links. The site is also a community with free membership for any horror fan and a point system. Users can post their own review of the movies found in our database. New host critics now join Steve Hutchison for the occasional review.

THE REVIEWS
New critics join Steve Hutchison for the occasional host review. Reviews are now based on many more features, such as the good, bad and unique awards, a star rating and four artistic ratings (based on the four star system), and there is fewer text to allow for many, short opinions. Also, users can now post their own review of the movies found in our database.

Logo design for Tales of Terror

The making of Tales of Terror

Logo, film reviews, graphic design, CMS, original idea, code and art by Steve Hutchison

Horror movie reviews, analysis, ratings, top lists, classifications and games.

TALES OF TERROR
Tales of Terror’s ancestor was a division of Shade.ca, a design, art and code firm located in Gatineau and Montreal, Quebec, Canada. The http://www.terror.ca domain (and http://www.terreur.ca, its French equivalent) became property of Steve Hutchison and Jason Kealey, co-founders of Shade.ca, and became a redirection to hundreds of bilingual, English and French, horror movie reviews posted by Steve Hutchison between 2001 and 2004.

THE OLD ENGINE
The 2000 engine, http://www.shade.ca/reviews, still accessible as archive, had been designed by Jason Kealey, software engineer, using ASP. It features a search engine that allows the user to get recommendations based on genre and subgenre and to sort them according to their score (based on five rating criteria). Some regulars even used the site to learn French or English! Using a CMS prototype, Jason Kealey allowed film critic Steve Hutchison to market movies online for independent and Hollywood studios and distributors.

THE NEW ENGINE
The new engine is fully designed by artist and developer Steve Hutchison using Drupal. In addition to bringing back the popular features of the Shade.ca review engine, it adds to possibility of classifying, sorting and filtering horror movies and horror movie reviews by mood and threat, or “antagonist type”. The external link system now gives priority to relevant content and encourages reciprocal links. The site is also a community with free membership for any horror fan and a point system. Users can post their own review of the movies found in our database. New host critics now join Steve Hutchison for the occasional review.

THE REVIEWS
New critics join Steve Hutchison for the occasional host review. Reviews are now based on many more features, such as the good, bad and unique awards, a star rating and four artistic ratings (based on the four star system), and there is fewer text to allow for many, short opinions. Also, users can now post their own review of the movies found in our database.